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What Loftia Announced at the PC Gaming Show Tokyo Direct

Qloud Games dated Early Access to November 3, 2026 at the Tokyo Direct: a $29.99 price, 14 languages, Steam Deck support, and mixed signals on Epic.

Table of Contents 7 sections

Loftia enters Early Access on November 3, 2026 at 1pm EST. Qloud Games announced it during the PC Gaming Show: Tokyo Direct on September 20, alongside a release date trailer, and every first-party source — the Steam store page and the loftia.gg FAQ — was updated the same day.

The “4 years in the making” tease was, in the end, exactly what everyone guessed it was.

Everything confirmed in the segment

Early Access launchNovember 3, 2026, 1pm EST
Platforms at launchSteam — PC and Mac
Steam DeckOfficially supported at launch
Base price$29.99 USD, regional pricing available
Launch discount17% off — $24.89 USD, limited time
Languages14 at launch
Nintendo Switch”Will come later”, no date
FormatDigital only

The launch time, by timezone

Qloud Games gave a clock time as well as a date, and Steam’s store timestamp matches it exactly. Daylight saving has ended in both the US and Europe by November 3, so these offsets are final:

TimezoneLaunch
PST (Los Angeles)10:00am, Nov 3
EST (New York)1:00pm, Nov 3
BRT (São Paulo)3:00pm, Nov 3
GMT (London)6:00pm, Nov 3
CET (Berlin)7:00pm, Nov 3
JST (Tokyo)3:00am, Nov 4
AEDT (Sydney)5:00am, Nov 4

Worth flagging for anyone who plans around Steam’s habits: this is not the usual 10am Pacific release slot. It is 1pm Eastern, which lands at 10am Pacific by coincidence of the date rather than by convention — so the two agree here, but don’t assume Steam’s default applies.

The price, and the part with an expiry date

$29.99 is the base US price. The 17% launch discount brings it to $24.89, and it is described only as “limited-time” — no end date was given. Steam launch discounts commonly run one to two weeks, but Qloud Games hasn’t committed to anything, so treat the $24.89 as something to act on rather than count on.

What the purchase covers hasn’t changed from what the studio has said all along: pay once, get all gameplay. There’s no subscription, and no plans for paid DLC or expansions — Early Access content updates are free to people who own the game. The in-game shop sells cosmetics, and there’s a season pass, also cosmetic-only.

Two platform details that quietly changed

The FAQ rewrite that accompanied the announcement moved two things that had been sitting in the “unclear” column for months, and they moved in opposite directions.

Steam Deck went from unofficial to supported. The FAQ now says Loftia “will also support the Steam Deck upon Early Access launch”. Previously there was no commitment at all and the best anyone could say was that a Steam PC game would probably run. Valve’s own Deck Verified rating is a separate thing and hasn’t been published yet.

The FAQ dropped the Epic Games Store; the press release didn’t. This one is more awkward. The Epic Games Store was confirmed alongside Steam at Wholesome Direct 2026, and it has been on our platforms guide ever since. The rewritten FAQ enumerates launch platforms and names only Steam: “Upon initial release, Loftia will officially support Steam, for both Mac and PC.”

But Qloud Games’ own launch press release, issued the same day, says Loftia “will launch into Early Access on November 3 for PC and Mac, on Steam and Epic Games Store”, and the Epic store page is live for wishlisting (it still reads “Available 2026” rather than the date). We first read the FAQ alone and reported Epic as off the launch; the press release is the more direct statement, so that call was too strong. Until the FAQ catches up, Steam is the only store every first-party source names for November 3.

A third, smaller change: the older FAQ named iOS and Android among platforms the studio aimed to support after launch. The rewrite replaced those names with a generic “additional platforms”. Mobile now has no first-party mention anywhere.

The 14 languages

English, German, French, Simplified Chinese, Spanish (Spain), Spanish (Latin America), Brazilian Portuguese, Japanese, Korean, Italian, Indonesian, Russian, Thai and Turkish. The studio says more will follow after Early Access.

Pre-registration, and what it does

Pre-registration opened at loftia.gg on September 10 and carries exclusive cosmetic rewards. It is not a purchase and it is not a wishlist — it sets up the account you’ll link in-game at launch, which the studio says makes managing rewards easier.

For a while there was a real question about whether it worked: as of September 16, loftia.gg/register still carried an older banner reading “Registration of new accounts is currently paused”. That was resolved by the date announcement, which points directly at pre-registration as the thing to do next. Wishlisting on Steam is worth doing regardless, since that notification arrives through a channel Qloud doesn’t control.

What’s still unanswered

The date closed the two biggest open questions — when, and how much. What’s left is mostly about life after November 3:

  • How long Early Access runs, and when 1.0 lands. Nothing said either way.
  • The Nintendo Switch date. Still three words: “will come later.”
  • Cross-play. The studio is “aiming for” it and says it’s researching and testing, but won’t promise it. Note that you’d need to buy the game on each platform regardless.
  • Whether Epic is really there on November 3, per above.
  • When the launch discount ends.

The release tracker carries the current state of all of these, and the platforms guide has the per-platform picture. Background on how the game got here is in everything confirmed about Early Access.


Release Tracker · Wishlist on Steam · Loftia Discord

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